Rimor: A VR Experience
Rimor: A VR Experience
Rimor: A VR Experience was a studio project created in the spring of 2016. The brief was to create an experience using Unreal Engine 4 and the then-novel Oculus DK2 headset. I served as the Lead Developer and VR Lead. The player walks through a terrarium filled with what appears to be super-flora until they discover a crack in the wall.
A subject finds themselves in a utopian biome of super flora, only to discover that things are definitely not as they seem